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Mosslands
Bone Bottom
The Marrow
Deep Docks
Hunters March
Far Fields
Eastern Greymoor
Western Greymoor
Bellhart
Shellwood
Wormways
Snitch Steps
Order of Karak
Choral Chambers
Colosseum of Spools
Holy Farms
Underworks
Cogwork Core
High Halls
Whiteward
Memorium
Whispering Vaults
Flies People's Republic
The Cradle
Sinners Road
Bilewater
Exhaust Organ
Pharloom Labs
Purified Ducts
Fleatopia
Mythfalls
Verdania
Fields of Eucor
Mount Fay
Highland Trails
Last Oasis
Vermilion depths
Weavenests
Wisp Thicket
Pharloom's Hive
The Kingdom Above
Nameless Town
Voltnest
Frosted Prairie
Silver Wastes
Ammonite Aery
Fern Forest
The Abyss
Info: β
Mosslands
- A mossy place, good for starting grand adventures.
- Leader: TBD
- Inhabitants:
- Mossgrub:

- Hornet's notes: Fur covered crawler with a series of sharp spikes along its back. If not for the spikes, I would think it an appealing bug.
- Massive Mossgrub:

- Hornet's notes: Unnaturally overgrown Mossgrub, bred within the Citadel's Memorium. So close to a perfect furred form... If only they'd been able to breed out the spines.
- Mossmir:

- Hornet's notes: Small fluttering creature capable of defending itself with its small stinger. This bug is soft and clumsy, but to its fortune its home caves seem relatively free of effective predators. I wonder why that is.
- Moss Mother:

- Hornet's notes: Adult Mossmir with fully developed stinger and hardened hide. Motherhood is an instinct that can push creatures beyond what seems their normal limits. It turns even weaker beasts like these into formidable foes.
- Aknid:

- Hornet's notes: Winged insect that feeds upon moss and lichen in the caves above Bone Bottom. In its natural state it would avoid potential predators, but Pharloom's Haunting now compels it to aggression. Fortunately, its jaws are ill-suited for combat.
- Mossgrub:
- Art: None yet π
- Subreddit: r/Mosslands
Bone Bottom
- A town in the mosslands, a quite pleasant one at that.
- Leader: Flick the fixer
The Marrow
- A bony place, with fire and such.
- Leader: Mantis Higher Being
- Inhabitants:
- Skull Scuttler:

- Hornet's notes: Small, soft bug that uses the hard skulls of the Marrow for protection and disguise. In every land, creatures find new and surprising ways to disguise themselves. One must be wary always.
- Skullwing:

- Hornet's notes: Airborne relative of the grounded Skull Scuttler, found only in the Marrow's deepest, hottest caves. Such feeble creatures could only survive thanks to the rarity of predators in these super-heated caverns.
- Skull Brute:

- Hornet's notes: Soft bug beneath a huge, horned skull. Charges at intruders to protect its territory and its smaller companions. Either its size has made it fearless or the Haunting has removed its sense of self-preservation.
- Skull Tyrant:

- Hornet's notes: Rare, enormous Skull Scuttler. The Marrow's largest predator, and the most feared for its ferocious temperament. Though surely fierce, the skull it bears looks taken from an even larger beast. If not for the bones as proof, I would scarcely believe bugs could grow to such scale.
- Kilik:

- Hornet's notes: Small bony bug that favours dark tunnels. Can expand its spiked carapace to ward against attacking predators. I am fond of simple, effective traps such as this bug's extendable spikes. An unwary predator would be skewered clean through.
- Beastfly:

- Hornet's notes: Aggressive fly of Pharloom's lowlands. Rams prey with its hardbone mask. Dancing around this simple creature as it charges back and forth is the sort of game I delighted in as a child. Alas, I now have more pressing matters to attend to.
- Skull Scuttler:
- Art: None yet π
- Subreddit: r/MarrowPharloom, r/independantArmy
Deep Docks
- A firey industrial district with forges and the likes.
- Leader: TBD
- Inhabitants:
- Lavalug:

- Hornet's notes: Sticky mollusc that defends itself by spraying burning fluid from growths on its back. What seems at first a purely defensive mechanism may also be necessary to rid this creature of excess heat.
- Lavalarga:

- Hornet's notes: Fully grown mollusc able to unleash a gushing torrent of burning fluid from its back. To survive while storing so much searing fluid within... Before I would have believed it impossible, but Pharloom is home to many marvels.
- Smelt Shoveller:

- Hornet's notes: Low level worker lost to Pharloom's haunting. Instinct keeps them at their task, though in much simpler fashion than before. This kingdom appears more advanced in metalwork than my own ever was, in great part due to the natural heat source at its base. Working in such an environment is an impressive feat.
- Flintstone Flyer:

- Hornet's notes: Aerial worker lost to Pharloom's Haunting. Bears a pouch full with flintstone which they will fling at intruders. That incendiary material they carry is a natural wonder, with many potential applications. What a waste to carelessly throw it at me whenever I pass by.
- Flintflame Flyer:

- Hornet's notes: Brave worker carrying unstable flintflame and wearing a heavy bell to protect against potential ignition. Theirs would be a high risk life, followed by a short, searing end.
- Smokerock Sifter:

- Hornet's notes: Cymbal bearing worker of the Deep Docks. Pans the hauls of smokerock to find traces of more precious minerals. The Haunting has stolen some important part of these bugs, yet still they attempt their former task. Until, that is, they sense my presence...
- Deep Diver:

- Hornet's notes: Bell-clad bug responsible for mining the deeper, treacherous depths below their docks. Their heavier bells armour them well against my strikes, but against that oppressive heat... can they help at all?
- Lavalug:
- Art: None yet π
- Subreddit: r/deepdocks
Hunters March
- The lands of the Skarr Tribe, home to many traps.
- Leader: Last Claw, Gurr the Outcast
- Inhabitants:
- Skarrlid:

- Hornet's notes: Small burrowing ant, servant to the larger Skarr. These bugs work mainly as finders and foragers for the warriors of their tribe. Combat has not long been their nature.
- Skarrwing:

- Hornet's notes: Darting predator that clings fast to roofs and outcrops, often summoned to aid its larger companions. They would make effective hunting companions, though even without the Haunting I suspect their loyalty would always remain to their clan.
- Skarr Scout:

- Hornet's notes: Young ant hunter wielding sickles carved from teeth. Will often call for aid if danger comes close. Despite their youth, they are impressive opponents. It seems likely their tribe were trained for combat from birth.
- Skarr Stalker:

- Hornet's notes: Skilled ant hunter bearing blade and armour fashioned from bone. Fierce, strong and disciplined... yet these qualities do not protect them from the Haunting. Is such a fate inevitable in these lands?
- Spear Skarr:

- Hornet's notes: Winged ant hunter that strikes from the air with its bone lance. In my youth, I envied all bugs with wings. I even fancied I might grow a pair... I have since learned better. Accept the limitations of one's body... and augment with tools as needed.
- Skarrgard:

- Hornet's notes: Huge ant hunter tasked to protect the stores and passages of its tribe. Theirs is the perfect shell for their duty, a wall of a warrior and an adept fighter. If I hope to claim their treasures, I must bring my best.
- Skarrlid:
- Art: None yet π
- Subreddit: r/Hunters_march
Far Fields
- The outer reaches of the Skarr Tribe, unintentionally heated by Deep Docks.
- Leader: Last Claw
- Inhabitants:
- Savage Beastfly:

- Hornet's notes: Angered, adult Beastfly with a weighty body and a thickened hardshell mask. Civilisation encroaches from this kingdom's crown, but the lowlands are still ruled by great beasts. Its roar stirs something deep within me, some primal instinct.
- Caranid:

- Hornet's notes: Common winged bug of the lowlands. Generally docile, but will attack if threats come close. Their plump, round shape makes them well-suited for target practice. Difficult to resist testing my aim on them...
- Vile Caranid:

- Hornet's notes: Aggressively winged bug of the lowlands. When angered, it rapidly whips its bladed tail as a weapon. Its wings are quite small compared to its bulk. Perhaps it uses the warm air of these fiery lands to help stay airborne. Clever, if so.
- Hardbone Hopper:

- Hornet's notes: Grazing creature with sharp senses that nimbly retreats from danger. Despite the Haunting of its shell, it has not been overcome with aggression. Its desire to flee remains too strong.
- Hardbone Elder:

- Hornet's notes: Tall creature with sharp senses. Defends its herd with powerful legs and a sharp tipped mask. There is surprising strength hidden in their thin, elegant limbs. It would be a pleasure to ride upon it...
- Tarmite:

- Hornet's notes: Flying bone mite that lives near magma. Roasts its prey by spitting scorching tar. Its sticky spit would no doubt make a useful crafting material if moulded fresh. Unfortunately, I cannot stop to experiment.
- Mawling:

- Hornet's notes: Young, bony bug that can curl its body to form a ball. Their rough, ridged shell grips tight to any surface. Even walls and roofs become pathways for these nimble bugs.
- Marrowmaw:

- Hornet's notes: Giant roller of the lowlands. Its ridged hide will crush smaller creatures beneath it. Sheer bulk makes for an effective weapon, but requires much sustenance. This creature would have spent most of its time eating. An acceptable life for some.
- Hoker:

- Hornet's notes: Spine-shooting drifter of the lowlands. Whatever admiration I had for its fleecy down is spoilt by its disturbing mask... and its steely spines.
- Rhinogrund:

- Hornet's notes: Long-Horned beast of Pharloom's lowlands. Relies on its horn to both impale and to wrench the ground beneath it, flinging dangerous debris. Certain tools and skills can pierce its defences. I should adjust my strategy as needed.
- Brushflit:

- Hornet's notes: Tiny, timid creatures that huddle in flocks and flee at the first hint of danger. They call out to their fellows at the smallest sense of threat. A successful hunt here means staying silent and hidden right up until the decisive strike.
- Fertid:

- Hornet's notes: Skittish scrambler of the Far Fields. Its antennae resemble stalks of grass to aid in camouflage. It has no means to defend itself. Its only hope for survival is to be mistaken for a plant.
- Flapping Fertid:

- Hornet's notes: Docile bugs whose wings mimic the grasses of the Far Fields. A common snack for larger predators. When roosting, it would look convincingly plant-like. In flight, its bulbous body quickly ruins the ruse.
- Fourth Chorus:

- Hornet's notes: Towering iron automaton, driven by rotor and cog. A terrifying achievement of Pharloom, to build a construct so large and yet so nimble.
- Savage Beastfly:
- Art: None yet π
- Subreddit: r/FarFields
Eastern Greymoor
- The eastern side of Greymoor, ruled by the Court of the Craws.
- Leader: Crawfather
- Inhabitants:
- Craw:

- Hornet's notes: Screeching scavenger that roosts high in caverns and preys on passing pilgrims. By this swooping menace, a simple bug could be easily overcome. More dangerous still, they rarely attack alone.
- Tallcraw:

- Hornet's notes: Rag-winged adult crawbug bearing a scavenged pin. Far more hostile than their younger companions but seemingly less likely to roam far from their nest.
- Squatcraw:

- Hornet's notes: Stout adult crawbug bearing several short pins. A cowardly sort. They will try to remain at range to throw their sharp weapons. Best to rush them down and cut quick.
- Craw Juror:

- Hornet's notes: Screeching scavenger dyed black in mourning at their land's collapse. Weak, afraid, and aware of the imminent end. I understand their desperation, but my death will not prevent the coming fall.
- Tallcraw Juror:

- Hornet's notes: Elder crawbug serving in a sacred ceremony. Curiosity saw me answer their summons, but I shall not allow them to stall me long. I must work fast to fix my grand mistake.
- Squatcraw Juror:

- Short elder crawbug eagerly serving in their court. They seek to slay their only chance at survival. Alas, any words would fall useless. I have only my blade to offer response.
- Crawfather:

- Hornet's notes: Lord and justice of Pharloom's craws. Delivers death to condemned bugs with his steel-plated beak. Did he recognise my part played in this land's void-strung state? If so, perhaps his judgement was not unfair. To these bugs I have brought much destruction.
- Craw:
- Art: None yet π
- Subreddit: r/EasternGreymoor
Western Greymoor
- The west side of Greymoor, from the entrance to Far Fields home to Bellhart.
- Leader: TBD
- Inhabitants:
- Mite:

- Hornet's notes: Verminous pest, common throughout the dark corners of Greymoor. Individually they offer little challenge, but their numbers are surely vast, and most remain hidden.
- Fluttermite:

- Hornet's notes: Airborne pest, less common than its grounded siblings. Attacks with sharp fangs if agitated. Similar bugs would gnaw away at unguarded food supplies in my homeland. As a child, I would hunt them, eager to make use of myself and test my skills.
- Mitemother:

- Hornet's notes: Aged female mite, grown larger and stronger than most of its kin. Poor of sight but possessing a keen sense of smell, it uses its bulk to charge at foreign scents. Remaining fierce so far into old age is an admirable trait.
- Dreg Catcher:

- Hornet's notes: Bug charged to catch dregs of Silk that fall from the Citadel. Will attack with its staff if provoked. These bugs look to have spent every waking moment at their work. Grim, endless labour in service of the unseen Citadel above.
- Silk Snipper:

- Hornet's notes: Scissor-wielding bug charged to cut and spool fallen dregs of Silk for return to the Citadel above. Is it the Haunting that drove them to cackling madness, or was their unending toil the cause even before that?
- Thread Raker:

- Hornet's notes: Tall bug charged to pile Silk dregs in preparation for respooling. Their sharp rake now doubles equally well as a stabbing weapon. Theirs seems a sad, grueling task, serving their lifetime for a Citadel unseen.
- Moorwing:

- Hornet's notes: Winged mite-beast, bred large to catch workers who once tried to flee their tasks. With its wranglers long dead, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike.
- Mite:
- Art: None yet π
- Subreddit: r/GreymoorSilksong
Bellhart
- A quaint town between Greymoor and Shellwood, home to many friendly faces.
- Leader: TBD
- Inhabitants:
- Furm:

- Hornet's notes: Burrower that nests in the Bellvein and seeks out hard bells to protect its soft body. I would very much like to feel their soft fur, if only they weren't so hostile.
- Winged Furm:

- Hornet's notes: Furred bug beneath a heavy bell. It has grown too large to burrow, but in maturing has developed small wings. Huge and soft, a fantastic combination ruined by their haunted aggression.
- Furm:
- Art: None yet π
- Subreddit: r/Bellhart
Shellwood
- A wet, forestlike, and wild woodland with pretty white flowers.
- Leader: TBD
- Inhabitants:
- Pond Skipper:

- Hornet's notes: Hard-shelled insect common upon the surface of Shellwood Pond. Once a staple food for passing pilgrims.The way they skate along the water's surface is so elegant. Surely it is a skill that can be learned? When time permits, I should attempt the task.
- Pondcatcher:

- Hornet's notes: Old catcher over Shellwood Pond, bearing a longpin and stricken by the Haunting. Once a hunter purely for food, now they hunt unthinking and unending.
- Shellwood Gnat:

- Hornet's notes: Tiny, soft creature that armours itself using the hard, hollow growths of Shellwood. If the woody hide is shattered, the bug will still bravely, foolishly try to attack.
- Wood Wasp:

- Hornet's notes: Pointed, darting insect that builds a hardy hive from Shellwood's dried bark. Destroying the hives will limit their presence in the wood. Useful to me now, as I pass along the branches. Dangerous in time for the wood's order. Even a small disruption can tip a fragile balance.
- Splinter:

- Hornet's notes: Insect formed to imitate a branch, capable of remaining perfectly still for long periods, but unexpectedly swift when roused. Avoiding their ambush is a good test of my senses, and my ability to rapidly retaliate.
- Splinterhorn:

- Hornet's notes: Insect formed to imitate a branch, born with sharp, retractable horns atop its head. Its shell gives it the advantage of surprise, but also forces it into a slender, brittle shape that cannot withstand a heavy attack.
- Splinterbark:

- Hornet's notes: Winged insect with a flaky shell that perfectly mimics its environment. Its assault... like a young bug's toy turned deadly. Could I, in time, fashion a spinning tool to match?
- Sister Splinter:

- Hornet's notes: Imposing old insect nesting in the heights of Shellwood. Her command of twig and branch ensured no pilgrim ever survived her territory. This one lived long and fed much. The wood will be much safer for their slaying.
- Phacia:

- Hornet's notes: Drifting bug disguised as a flower. Disperses crackling clouds of pollen if threatened. Quite a beautiful creature. In my own kingdom's court, it would have been highly favoured as an ornamental pet.
- Pollencia:

- Hornet's notes: Floral foe that reacts instinctively to movement nearby. Spits pellets of crackling pollen that burst on impact. What exceptional senses it possesses. It detects me with ease, even when not a single sound is made.
- Gahlia:

- Hornet's notes: Floral foe with a core shaped to mimic a mask. The core can be thrust forth to bludgeon unwary bugs. The false mask alone is frightening enough to scare away smaller pests.
- Nyleth:

- Hornet's notes: Ancient heart of Shellwood, connected to all its living things. Her presence would once have maintained the wood's fragile order, allowing the safe passage of bugs across its branches.
- Pond Skipper:
- Art: None yet π
- Subreddit: r/Shellwood
Wormways
- A formerly sandy area, now infected with lifeblood.
- Leader: Lifeblood (it consumes all)
- Inhabitants:
- Gromling:

- Hornet's notes: Young masked worm that delights in ambushing intruders within its tunnels. A frustrating fiend. They flee beneath the bone whenever I try to strike them down.
- Grom:

- Hornet's notes: Burrowing worm that uses its many blunted teeth to dig through even the hardest bone. They ceaselessly churn through rock and bone without ever seeming to rest. Do they have a destination? Or are they compelled to dig forever deeper?
- Cragglite:

- Hornet's notes: Infant form of the more formidable Craggler. If left to grow, these young bugs will fight for dominance until only one remains.
- Craggler:

- Hornet's notes: Thick-plated scuttler that prefers high places. Holds an extensive supply of searing acid in a layered sack within its shell. The acid rains from its mouth upon any creature it sees as food.
- Gromling:
- Art: None yet π
- Subreddit: r/Wormways
Snitch Steps
- A sandy land full of Snitchflies.
- Leader: Grindle
- Inhabitants:
- Snitchfly:

- Hornet's notes: Pernicious looter found all over Pharloom. While these bothersome bugs are left free to forage, no loose rosary or trinket is safe.
- Snitchfly:
- Art: None yet π
- Subreddit: r/Blasted_Steps
Order of Karak
- A river with corals, now flourishing.
- Leader: Crust King Khan
- Inhabitants:
- Coral Furm:

- Hornet's notes: Dark-furred bug protecting itself with a spiked coral nut. Its fur is thick and silky. Sadly, lost to its Haunting, I shall never safely be able to touch it.
- Driznit:

- Hornet's notes: Nesting creature that fuses its face with sharpened coral. It is easy to be caught off-guard by the ricocheting trajectory of its flung mask, especially in tight corners.
- Driznarga:

- Hornet's notes: Large male Driznit, ferocious and territorial. Fires its heavy coral mask at intruders. A fine shot with its sharp mask. Its aggression has no ill effect on its aim.
- Pokenabbin:

- Hornet's notes: Drifting creature with a wide coral mask and hard proboscis to stab its prey. Passively waits for prey to blunder into its path. A technique that should not necessarily be derided. Whatever is effective is best.
- Conchfly:

- Hornet's notes: Small bug that crafts a shell of sharpened coral. Spins its shell at rapid speed to cut through crust and bone. The way it darts in and out of the ground has an almost playful quality to it. An amusing and effective way to ambush prey.
- Great Conchfly:

- Hornet's notes: Elder Conchfly crowned with a huge coral horn. Once partnered with a mate, they will rarely be seen alone. To pair with another is a base instinct, and one that brings some bugs great joy. I once sought similar union, but of my own mates none could match my lifespan.
- Crustcrawler:

- Hornet's notes: Soft-shelled scrambler encased in coral. Hidden amongst their tower's matching crust, these smaller bugs would have survived and thrived.
- Crustcrag:

- Hornet's notes: Coral hulk with a dense shell, bred to immense size by the Citadel's Memorium. Nature distorted... This bug was born tiny and mild. The Citadel deformed it in futile hope it may sustain.
- Kai:

- Hornet's notes: Plump, plentiful drifter of a coral past. They once teemed around their tower, in numbers immense. It is a rare chance to witness such a bountiful display of life.
- Spinebeak Kai:

- Hornet's notes: Steel horned floater, able to defend itself and its companions. A critical member of the larger flock. Without them present the Kai would be fast driven to extinction by larger predators.
- Steelspine Kai:

- Hornet's notes: Toughened Kai capable of extending sharp spikes from within its shellsack. Seeming soft, but hiding a sharp surprise. Any larger predator attempting a bite would learn a pointed and painful lesson.
- Yuma:

- Hornet's notes: Gelatinous coral drifter of simple mind and placid demeanour. A creature at its most basic. This one is no threat to me, or any other.
- Yumama:

- Hornet's notes: Large, gelatinous drifter. Chases away threats by hurling its bulk around. When defeated, it splits into many smaller forms. Yet another remarkable creature of this land before the monarch.
- Karaka:

- Hornet's notes: Staunch and skilled bladebug of a once flourishing land lost to time. The core member of a powerful order, trained fearless and faithful. Theirs was a kingdom of warriors, one built upon their blades.
- Kakri:

- Hornet's notes: Lithe, winged scouts frequently paired with their heavier brethren. Its training resembles my own, favouring fast strikes and rapid movement. Once a hunter, perhaps?
- Yago:

- Hornet's notes: Wide-masked aerial attacker trained to act as support for its grounded companions while remaining at range. Not a frontline force, but in my assault upon their tower all emerge to see me stilled.
- Karak Gor:

- Hornet's notes: Heavy, hard-shelled charger relying on weight and strength. Far tougher for being matched inside their encrusted domain. They must have lived their whole lives within their tower, to command it so.
- Alita:

- Hornet's notes: Leaping hunter of a bygone age. The swiftest of their sect, deftly skilled with spinning foreblades. In contests of speed against strength, I have seen the swift more often triumphant, a lesson I have taken to my own heart.
- Corrcrust Karaka:

- Hornet's notes: Overgrown elder, able to spawn burning bubbles from within its coral-cased shell. This bug's fusion with the crust-growth... It seems intentional, though I imagine the union is far from comfortable.
- Crust King Khann:

- Hornet's notes: Hardened warrior lord of a bygone age, able to command the coral crust to his bidding. For his stern stewardship his legions seemed utterly loyal. For less combative bugs his would have been a hard rule.
- Watcher at the Edge:

- Hornet's notes: Old warrior guarding the border of their domain, stiffened by time and awoken by song. They held long at their vigil, far beyond the age of their brethren, yet still when roused they swung their blade with remarkable ease.
- Coral Furm:
- Art:

- Subreddit: r/OrderOfKarak
Choral Chambers
- The entrance to the citadel, now open to all!
- Leader: Hornet
- Inhabitants:
- Clawmaiden:

- Hornet's notes: Puppet servant of the Citadel, suspended on strings of Silk. An early form of automaton, requiring extensive Silk to maintain its service. If given a chance, this one will steal Silk from any significant source, including my own shell.
- Clawmaiden:
- Art: None yet π
- Subreddit: r/CitadelUnsung
Underworks
- The bulk of the citadel's industrial production.
- Leader: Hornet
- Inhabitants:
- Drapefly:

- Hornet's notes: Erratic, flying pest that nests in rags and curtains. Like fabric somehow sprung to life. Its pelt is perfectly matched to the rags it infests.
- Drapelord:

- Hornet's notes: Elder Drapefly grown big from age and consumption. Its heavy body allows it to hit much harder than its younger companions. Greed will always see some bugs swell above their kin.
- Drapemite:

- Hornet's notes: Cloth-covered crawler with sharpened forelimbs. Lives and breeds in dark places. Pharloom's structures seem almost built for them. The endless corners and cracks, so perfect for mites to burrow and nest.
- Giant Drapemite:

- Hornet's notes: Full-sized mite of the Citadel cloaked in an old curtain. Few creatures of that Silk stricken place would find nourishment enough to grow so large.
- Drapefly:
- Art: None yet π
- Subreddit: r/Underworks
Colosseum of Spools
- The military district of the citadel.
- Leader: Hornet
- Inhabitants:
- No unique
- Art: None yet π
- Subreddit: r/CitadelUnsung
Cogwork Core
- The inner workings of the citadel.
- Leader: TBD
- Inhabitants:
- Cogwork Underfly:

- Hornet's notes: Small automaton built to work, without complaint, in the scorching heat of the Underworks' Cauldron. It is no wonder these constructs were cast. No mortal bug would last long inside that scorching place. Even my shell struggles to withstand its heat.
- Cogwork Hauler:

- Hornet's notes: Small automaton with a shielded shell, intended to carry loads of dangerous flintflame. Born and built only to work until time stiffens its limbs. Perhaps it is mercy this construct knows nothing of the freedom it lacks.
- Cogwork Crawler:

- Hornet's notes: Automaton built in the shape of a scuttling bug. Its back contains retractable pins, intended to cut song cylinders free of any obstruction. Its form is certainly based on bugs found outside the Citadel. In my own craftwork, I too often look to nature for inspiration.
- Cogworker:

- Hornet's notes: Flighted automaton, responsible for repairing and extending the Core. More effective an opponent than would be guessed. The precarity of its winding domain can make even its simple assault a challenge.
- Cogwork Spine:

- Hornet's notes: Spherical, winged automaton housing many sharp spikes. I cannot decipher its function to the greater Core. Is it built for defence? If so, its passivity seems far from optimal.
- Cogwork Choirbug:

- Hornet's notes: Bug forged of iron, rotor and cog. The automaton works tirelessly to maintain the Core that houses it. Its core is filled with fine mechanisms, but that alone should not produce such a convincing mimic of life. Silk must also be used to animate this artifice, though exactly how I am not sure.
- Cogwork Cleanser:

- Hornet's notes: Steam shooting automaton, forged to clean the Cogwork Core and keep it free of infestation. An inspired use of steam. I must remember its construction when designing future tools.
- Cogwork Underfly:
- Art: None yet π
- Subreddit: r/CitadelUnsung
High Halls
- The main social and commercial area of the citadel.
- Leader: Hornet
- Inhabitants:
- Minister:

- Hornet's notes: Gold ranked disciple of the Choir and direct servant to the Citadel's Conductors. The lethality of these bugs is unexpected. Their bodies were never built for combat. The Haunting has altered their nature dramatically.
- Maestro:

- Hornet's notes: Choir commander of the High Halls, able to summon and command cogflies at a flick of their baton. Once they summoned song from their subjects. Now they rise only to command an end to those unstrung.
- Second Sentinel:

- Hornet's notes: Cogwork knight of Pharloom, once protector of its pilgrims, and master of the scissor blade. The talent and intelligence of this construct goes far beyond others I have witnessed. They seem less built as a tool to serve than an attempt at life itself.
- Minister:
- Art: None yet π
- Subreddit: r/CitadelUnsung
Whiteward
- The citadel's hospital.
- Leader: Conductor Mizello
- Inhabitants:
- Dreg Husk:

- Hornet's notes: Remains of a Citadel bug possessed by Silk dregs. The husk will lash out wildly with the many sharp pins caught inside its thread. There is old anguish bound upon these threads, the result of countless cruel procedures.
- Dregwheel:

- Hornet's notes: Shell of a small bug possessed by Silk dregs. The husk will stretch its Silk to form a crude, crushing wheel. Living Silk commanding a dead shell... An affront to nature, and one all too common across Pharloom.
- Dreg Husk:
- Art: None yet π
- Subreddit: r/WhiteWardCitadel
Memorium
- A conservatory for all beasts of any kind!
- Leader: ObjectiveRecent4984
- Inhabitants:
- No unique creatures.
- Art: None yet π
- Subreddit: r/CitadelUnsung
Whispering Vaults
- The former home of all knowledge about everything, now home of the Web (data about everything stored on silk, can be used for communication and accessed anywhere within Pharloom, also where this map resides in universe).
- Leader: Hornet
- Inhabitants:
- Vaultkeeper:

- Hornet's notes: High caste bug, responsible for delivering sermons and leading prayer for those beyond the walls of the Whispering Vaults. Most likely this one's true charge was to root out and condemn those not seen as sufficiently fervent.
- Vaultkeeper:
- Art: None yet π
- Subreddit: r/CitadelUnsung
Flies People's Republic
- Formerly the Slab, but now free!
- Leader: TBD
- Inhabitants: (Warning: Hornet was racist in the notes, and we are looking for alternatives)
- Penitent:

- Hornet's notes: Humbled prisoner serving their sentence for sin committed within the Citadel. All are haunted here, the jailers and the jailed. Do they realise they will never leave this place? Or how long they have stayed already?
- Puny Penitent:

- Hornet's notes: Small bug, shackled and cowled for sin committed within the Citadel. Their thick shroud leaves them sightless, yet it seems to matter little. They have no care for their safety, wishing only to charge at those they sense as sinful.
- Freshfly:

- Hornet's notes: Infant fly, freshly hatched. At this age the soft, blind fly is little more than a bother. The less these gruesome bugs breed, the better.
- Scabfly:

- Hornet's notes: Sticky young fly, born and grown in service to the Slab. Foul creatures birthed into servitude. Their plight elicits no sympathy from me.
- Guardfly:

- Hornet's notes: Starved servant of the Slab, bearing a hooked longpin. The smell from these jailers overwhelms my senses. I strongly doubt they have ever thought to bathe.
- Wardenfly:

- Hornet's notes: Heavy, hairy jailer responsible for capturing sinners and punishing prisoners. Disgusting both in manner and stench. I feel no remorse to see them felled.
- Broodmother:

- Hornet's notes: Mad matriarch of the Slab rarely seen outside her warren. From her all jailers are born and bred. With this one vanquished, I hope to have sped the end for that jail and its distasteful order.
- Penitent:
- Art: None yet π
- Subreddit: r/GoToTheSlab
The Cradle
- The capital of the citadel.
- Leader: Hornet
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TheCradleOfPharloom
Sinners Road
- A prison.
- Leader: TBD
- Inhabitants:
- Muckroach:

- Hornet's notes: Starved pack bug with an insatiable appetite. Despite their tough hide and pungent meat, roaches breed rapidly so are sometimes farmed for food. A revolting creature. My shell itches at their presence. In the pens where their numbers grow vast, I am forever on edge.
- Roachcatcher:

- Hornet's notes: Short, nimble bug who uses bolas to keep beasts corralled and caged. Their throwing weapon is well-suited to the wide caverns they inhabit. These sly little bugs have a keen claw for crafting.
- Roachfeeder:

- Hornet's notes: Tall roach tender charged to feed Muckroaches on a lean diet of maggot gruel. The feeder's curled pin looks designed to keep ravenous roaches at bay, and the tender from turning into the meal.
- Roachkeeper:

- Hornet's notes: Grizzled older roach tender weighted with a lasso of heavy chain. Though their mind is largely lost their skill with a chain has not been forgotten. Does the Haunting eternally bind a bug to the task it had in life?
- Roachserver:

- Hornet's notes: Brutish cook responsible for dicing Muckroach meat into edible portions. Could their actions be called skill? I see only a crude mangling of meat. Yet I wonder, before the Haunting snared their minds was it any different?
- Disgraced Chef Lugoli:

- Hornet's notes: Once exulted chef, exiled from the Citadel for repeated culinary crimes. Returned to their home caves, this chef continued to devise delicacies too repulsive for any bug still sane.
- Muckroach:
- Art: None yet π
- Subreddit: r/Sinnnersroad
Bilewater
- A bog of bile, but the locals are quite nice.
- Leader: Groal
- Inhabitants:
- Muckmaggot:

- Hornet's notes: Mindless infant larva, coated in a thick slime. They cling fast to the shells of other bugs, destroying any hope for concentration or comfort.
- Slubberlug:

- Hornet's notes: Younger form of a Muckroach. Attacks prey by leaping from the water and snapping with its flexible jaws. These creatures look to have been bred deliberately in watery pens. If they are food to be, their scent suggests they must taste vile.
- Bloatroach:

- Hornet's notes: Obese offshoot of the Muckroaches, born of the Citadel's exhaust smog. The winged roach's sagging stomach is filled with sizzling bile. Its form is absurd... Surely it would not be able to hold itself in the air? The noxious gasses in its stomach must provide its levity.
- Mothleaf Lagnia:

- Hornet's notes: A rare, calmer bug of Bilewater, survives its hazardous surroundings by hiding as a plant. This one is pretty, but not as soft as it first seems. The plant it mimics is flaked and coarse, and the bug's coat shares similar texture.
- Miremite:

- Hornet's notes: Crawling insect with a sizzling bile sack in its abdomen. The threat of its exploding rear is an effective deterrent to predators, but the slightest jolt or fall can cause its premature end.
- Swamp Squit:

- Hornet's notes: Plentiful pest with a sharp proboscis and a belly full of bile. More dangerous in the moment of its explosive and corrosive death than it ever was in life.
- Spit Squit:

- Hornet's notes: Hovering pest with a hollowed proboscis able to spit gobs of sizzling bile. To subsist on the sickly water in this fetid environment it spits out the most toxic elements. Over generations, this former survival technique has turned into an effective hunting tool.
- Stilkin:

- Hornet's notes: Cunning bug that hunts with darts fashioned from stake and bile. They know well their domain, lurking in wait in its byways and bogs, always ready to pounce.
- Stilkin Trapper:

- Hornet's notes: Trap setting bug carrying a pouch of sharpened long-stakes. More bother than the bug themself are the countless traps they have already laid throughout their caves.
- Groal the Great:

- Hornet's notes: Chief and chaplain of the Stilkin, forever raging against the Citadel that chokes their caves and sees them suffer. This one's strength was much enhanced by stolen soul. They are not the first who tried to hoard it, or to mould it towards such violent ends.
- Muckmaggot:
- Art: None yet π
- Subreddit: r/Bilewater
Exhaust Organ
- An area ruled by Phantom, independant of everyone else.
- Leader: Phantom
- Inhabitants:
- Wraith:

- Hornet's notes: Anguished spectre of lingering thread. Despite its ephemeral nature, strong strikes can dispel the Wraith for a time. Not a bug but a projection of another's will in smog and Silk.
- Phantom:

- Hornet's notes: Mournful creature tasked alone to expel the Citadel's choking refuse. Their talent with a longpin is unmatched. Though grey with age, their frayed form suggested a being strung from Silk, one who welcomed a decisive end in combat over a slow decline.
- Wraith:
Pharloom Labs
- A laboratory for testing tech, and studying stuff.
- Subreddit: r/PharloomLabs
Purified Ducts
- The result of old citadel pollution, now cleaned.
- Leader: Groal
- Inhabitants:
- Barnak:

- Hornet's notes: Toothy growth that lives on cave roofs. Wraps wayward bugs with its long tongue and drags them up to be consumed. Hiding its tongue amongst fronds so similar... There is impressive style to this one's trickery.
- Ductsucker:

- Hornet's notes: Suction creature surviving on the thick slime that coats its caves. This mindless bug seems to sense only through its tendrils, yet despite that simplicity it still poses a serious threat.
- Barnak:
- Art: None yet π
- Subreddit: r/putrifiedducts
Fleatopia
- The fleas' utopia.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/Fleatopia
Mythfalls
- Reminds me of stories of Bilewater's glory days...
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/mythfalls_
Verdania
- A lush and found kingdom.
- Leader: Green Prince
- Inhabitants:
- Leaf Glider:

- Hornet's notes: Fine winged flyer that survives in flocks. So light they can rest atop still water's surface. An elegant bug indeed.
- Leaf Roller:

- Hornet's notes: Pointed scurrier posing as plant life. Simple. Graceful. Another fine bug lost forever from these lands.
- Pendra:

- Hornet's notes: Flighty insect that lives beside still waters. Though generally passive, their sharp masks can cause injury if carelessly blundered into.
- Pendragor:

- Hornet's notes: Heavy insect that lives near large bodies of water. Its weighty body is best avoided. When they do not hinder my path, I find their simple motion rather pleasant.
- Nuphar:

- Hornet's notes: Predatory plant with a powerful jaw shaped to resemble a lily pad. A snapping surprise on first encounter, though one easily avoided once aware.
- Cloverstag:

- Hornet's notes: Placid native of Verdania. Its hide closely mimics the flora of its territory. An impressive act of mimicry. To match so closely with its land, their clover caves must have sustained through generations uncounted.
- Palestag:

- Hornet's notes: Fabled first Cloverstag of Verdania's wilds. Commands the grass and leaves to aid its attack. Myth made real in memory. The creature seemed completely at one with the flora around it. Did it ever truly exist as I have seen it?
- Kindanir:

- Hornet's notes: Child of Verdania, fully capable to fight despite its young age. Fierce and fast, and defending their lands even from birth. These are children to be proud of.
- Verdanir:

- Hornet's notes: Darting warrior with sharpened forelimbs and heightened senses. They rarely relax, always alert for potential danger, even deep in their own territory. To defeat them my focus must match their own.
- Escalion:

- Hornet's notes: Blindingly fast, winged warrior able to launch pointed pinions from its forelimbs. Born with many tools I would once have desired for myself. Fortunately, I have trained hard around those limits.
- Clover Dancers:

- Hornet's notes: Dual princes of old Verdania, beloved by their subjects for their grace and for the ballet of death they delivered upon outsiders. For one to love another so similar to themselves, is that selfless or vain?
- Leaf Glider:
- Art: None yet π
- Subreddit: r/NewVerdania
Fields of Eucor
- The lands to the east of Vernadia, originally used as protection, now sovereign.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
Mount Fay
- Cold mountain... Can't stay too long.
- Leader: Sharp-Somewhere
- Inhabitants:
- Driftlin:

- Hornet's notes: Gentle glider of Mount Fay. Its downy wings and cowl allow it to resist even the most cutting cold. This one would make a perfect pet, but for the freezing temperatures it requires for comfort.
- Mnemonid:

- Hornet's notes: Flighted creature formed from coldshard. If shattered it will quickly reform. The coldshard, even when destroyed it remembers its former shape. A remarkable material, and perhaps even more astonishing there seems life contained within it.
- Mnemonord:

- Hornet's notes: Huge flighted creature formed from coldshard. This larger form carries so much weight it can barely move from its place.
- Driftlin:
- Art: None yet π
- Subreddit: r/Mountfay
Last Oasis
- It seems to be the river that leads into the Order of Karak.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
Vermilion depths
- Red crystal caverns, accessed from Bilewater.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
Weavenests
- The homes of Weavers.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/Weavenests
Wisp Thicket
- A forest of flames and the cult that worships them.
- Leader: TBD
- Inhabitants:
- Wisp:

- Hornet's notes: Short-lived sprite born of flickering flame. To live only a single, bright moment... What would one feel? Is it glorious, or only despair? Or could it be both, mixed equal?
- Burning Bug:

- Hornet's notes: Many-legged insect fanatically obsessed with flame. These ones somehow learnt to call and guide the scorching Wisps that share their thicket. Whether through dominance or reverence is unclear.
- Father of the Flame:

- Hornet's notes: Totem and god, built and worshipped by the Burning Bugs. The remains of an aged bug were housed at the pyre's heart. The structure suggested they wished for immolation. If so, I have seen their wish granted.
- Wisp:
- Art: None yet π
- Subreddit: r/WispThicket
Pharloom's Hive
- Reminds me of home back in Hallownest...
- Leader: Hive Knight
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/The_Hive_Kingdom
The Kingdom Above
- A nice kingdom on the surface!
- Leader: Sherma
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TheKingdomAbove
Nameless Town
- An old dilapidated town.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/NamelessTown
Voltnest
- Electric area...
- Leader: TBD
- Inhabitants:
- Voltvyrm:

- Hornet's notes: Coiled nest of charged worms. Assaults intruders with bolts of crackling electricity. Barely a bug, and possessing only basic thought, yet instinct alone proved enough to turn it deadly.
- Voltvyrm:
- Art: None yet π
- Subreddit: N/A
Frosted Prairie
- A cold grassland, home to the ladybugs.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
Silver Wastes
- The home of the Grimmmtroupe.
- Leader: Grimm
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
Fern Forest
- A forest of ferns...
- Leader: the Tull
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
The Abyss
- A deep dark void below the kingdom... Below everything...
- Leader: the Shade Lord
- Inhabitants:
- Shadow Creeper:

- Hornet's notes: Shell-plated worm found only in the deepest depths. Seems to survive despite consuming no food or liquid. A creature long familiar to me. I suspect that no matter how far I travel, if I descend deep enough they will always be there.
- Shadow Charger:

- Hornet's notes: Bulky worm of the deepest depths. Lives in tight crevices and uses its weighty body to batter. These ones grow large, yet I have never observed them eating, or sleeping. They seem such simple bugs... but I suspect they are not truly our cousins.
- Gloomsac:

- Hornet's notes: Tiny empty creature, barely a bug. Swallows its prey whole and sucks their nutrients until nothing remains. This one disturbs me... There is something in its simplicity. Do I almost feel fear?
- Shadow Creeper:
- Art: None yet π
- Subreddit: r/the_Abys_silksong
Highland Trails
- Chilly highlands above Mt Fay.
- Leader: Garmond
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/TherestofPharloom
Holy Farms
- The Citadel's farming district.
- Leader: Hornet
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/FernFarmsCitadel
Pharloom Bay
- The bay at the east edge of Pharloom.
- Leader: TBD
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/PharloomBay
Ammonite Aery
- The homeland of the Aspids.
- Leader: Ancient Aspid
- Inhabitants:
- Soon
- Art: None yet π
- Subreddit: r/AmmoniteAery
Flintlight
- The land of flint and flame.
- Leader: TBD
- Inhabitants:
- Flintbeetle:

- Hornet's notes: Rarely seen beetle that spends most of its life nestled deep in bone and rock. The flintgems on its shell excrete an explosive powder. Its bright gems could be used to make beautiful, but short-lived jewellery. An amusing idea for a gift... or a trap.
- Flintbeetle:
- Art: None yet π
- Subreddit: To be added later